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Portfolio
Sector X
C++, DirectDraw 7
A simple shoot 'em up game in genuine arcade-style. Was never fully finished.
Missing some "content" and a few minor functions. Playable though.
Metalfist
C++, DirectDraw 7
A beat 'em up game that was a bit over-ambitious. Too much work with graphics that
could have been used for programming instead. Not complete, though most of the
systems are there.
Dark Days
C++, DirectDraw 7
A cooperation with two others from Powerhouse. Was going to be an action RPG, but
was never finished. I implemented most of the systems.
The One Ring
C++, DirectDraw 7
A small demo with a "Lord of the Rings" theme. Includes gouraud shading, enviroment mapping and
texture mapping among other things, without the use of hardware.
Project: Shadows
C++, DirectGraphics 9, Discontinued
Evokian Studios debute project and what consumed most of my time at Powerhouse. This is the pre-alpha
version we released for Swedish Game Awards 2005. Far from a finished game, but many of the core components
are working. Shows my first attempt at a graphics engine (Frost Engine).
MD2 Viewer
C++, DirectGraphics 9
Reads a MD2 model from file and shows it with linear interpolated animation.
Simple Chat
C++, Console
A simple chat server and client that uses TCP and threads.
Hero Bash
PHP, www, Work in progress
A web-based game where players can create their own heroes and trade for items with
other players. Has been an ongoing project for quite some time now. I'm still working
on it from time to time.
~Black Roses~
PHP, www
A photo-album that I put together in 2 days for my girlfriend.
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