Tomas Augustinovic
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Portfolio

Sector X Sector X Screenshot
Sector X
C++, DirectDraw 7
A simple shoot 'em up game in genuine arcade-style. Was never fully finished. Missing some "content" and a few minor functions. Playable though.


Metalfist Metalfist Screenshot
Metalfist
C++, DirectDraw 7
A beat 'em up game that was a bit over-ambitious. Too much work with graphics that could have been used for programming instead. Not complete, though most of the systems are there.


Dark Days Dark Days Screenshot
Dark Days
C++, DirectDraw 7
A cooperation with two others from Powerhouse. Was going to be an action RPG, but was never finished. I implemented most of the systems.


The One Ring
The One Ring
C++, DirectDraw 7
A small demo with a "Lord of the Rings" theme. Includes gouraud shading, enviroment mapping and texture mapping among other things, without the use of hardware.


Shadows Shadows Screenshot
Project: Shadows
C++, DirectGraphics 9, Discontinued
Evokian Studios debute project and what consumed most of my time at Powerhouse. This is the pre-alpha version we released for Swedish Game Awards 2005. Far from a finished game, but many of the core components are working. Shows my first attempt at a graphics engine (Frost Engine).


MD2 Viewer
MD2 Viewer
C++, DirectGraphics 9
Reads a MD2 model from file and shows it with linear interpolated animation.


Simple Chat
Simple Chat
C++, Console
A simple chat server and client that uses TCP and threads.


Hero Bash
PHP, www, Work in progress
A web-based game where players can create their own heroes and trade for items with other players. Has been an ongoing project for quite some time now. I'm still working on it from time to time.


~Black Roses~
PHP, www
A photo-album that I put together in 2 days for my girlfriend.